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3d scanning a motorcycle

Posted: Wed Oct 28, 2015 6:17 pm
by WarMace
I'd like to scan motorcycles to eventually make into gifts for their riders.

I'm thinking the Windows Kinect might be the budget method to do this well, thoughts?

Re: 3d scanning a motorcycle

Posted: Wed Oct 28, 2015 7:40 pm
by Bratag
WarMace wrote:I'd like to scan motorcycles to eventually make into gifts for their riders.

I'm thinking the Windows Kinect might be the budget method to do this well, thoughts?
You could try something like Autodesk memento, seems to be reasonable.

https://memento.autodesk.com/projects/ducati-bike

Re: 3d scanning a motorcycle

Posted: Wed Oct 28, 2015 8:21 pm
by ednisley
[quote="WarMace"the Windows Kinect might be the budget method to do this well[/quote]

"Do this poorly" might be more accurate: the Kinect has terrible spatial resolution.

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3304120/

Judging from the plot for a door in Figure 11, you should expect ±40 mm distance errors at 3 m: probably not good enough to capture the details that distinguish one motorcycle from another...

Re: 3d scanning a motorcycle

Posted: Wed Oct 28, 2015 10:00 pm
by WarMace
Thanks. It seems using software to make a mesh from a lot of photographs seems to be the popular route, I was hoping there was something better than just a regular camera without spending more than the cost of a fancy printer.

According to the paper Ednisley linked, the Kinect is ideal at 1-3 meters and anything after that and accuracy drops off a lot.

Re: 3d scanning a motorcycle

Posted: Wed Oct 28, 2015 10:11 pm
by innkeeper
you might want to try this with a kinect camera
http://reconstructme.net/

instead if using a static position for the kinect camera, it takes many samples from multiple angles and makes a compost.
cheap and effective.
link showing this in action
http://reconstructme.net/reconstructme-ui/

sample of what cna be accomplished
http://reconstructme.net/3d-model-viewe ... autoplay=0