This is a camera holder for the D-Link DSC Series of IP cameras with a bracket that fits on a Makergear-M2. It may be placed in 2 positions (Vertical or horizontal) and slides in and out to "zoom". It replaces the standard camera bracket and screws into the back of the camera, which provides for swivel. The base of the bracket could also be adapted for other mountings.
On thingiverse here: http://www.thingiverse.com/thing:1002351
Also shared on Fusion 360, here:https://fusion360.autodesk.com/projects ... d-link-dcs (First experiment with Fusion)
Yet another camera bracket for the D-Link DSC Series
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- Posts: 73
- Joined: Thu May 28, 2015 7:31 pm
Yet another camera bracket for the D-Link DSC Series
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- Bracket on M2
- BracketOnM2.jpg (20.17 KiB) Viewed 9818 times
Re: Yet another camera bracket for the D-Link DSC Series
Nice. I'm happy to see people trying Fusion. If I might make a suggestion... I took a look at your model history, and it could be done in fewer steps and with more adjustability if you used sketches instead of creating solids and moving them around. Basically, draw shapes on 2D planes then extrude them into solids. It might seem easier to work directly with solids, but using sketches you can add constraints and editable dimensions so you can tweak your model later and (if you've constrained everything properly) everything will adjust appropriately around your changes. That's the dream, anyway. Plus, you can create shapes that aren't so obvious how to make with primitive solids.
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- Posts: 73
- Joined: Thu May 28, 2015 7:31 pm
Re: Yet another camera bracket for the D-Link DSC Series
Thanks JSC, I did not feel like I was using Fusion efficiently and the history shows that. I will give sketches a try. I did want to set some constraints and was not sure how, for example, between the holes.jsc wrote:Nice. I'm happy to see people trying Fusion. If I might make a suggestion... I took a look at your model history, and it could be done in fewer steps and with more adjustability if you used sketches instead of creating solids and moving them around. Basically, draw shapes on 2D planes then extrude them into solids. It might seem easier to work directly with solids, but using sketches you can add constraints and editable dimensions so you can tweak your model later and (if you've constrained everything properly) everything will adjust appropriately around your changes. That's the dream, anyway. Plus, you can create shapes that aren't so obvious how to make with primitive solids.
Re: Yet another camera bracket for the D-Link DSC Series
The constraints are mostly self explanatory. Click a constraint, click on the two or more things you want to apply them to. The other thing you want to use is the dimension tool. Click the dimension tool, then click two things you want to dimension. At any later time, you can click on the number in the dimension itself and adjust it. if you have your sketch constrained properly, it will adjust around your new dimension the way you intended it to. Most likely, something won't look right, which will show you where you missed a needed constraint.
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