normal for surface with supports?

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98LT1
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Joined: Wed Jun 03, 2015 6:56 pm

Re: normal for surface with supports?

Post by 98LT1 » Tue Jun 09, 2015 10:54 pm

Bratag wrote:
jsc wrote:If you want to reduce support on difficult parts, one of the best ways is to split the print into parts such that support is minimized, then glue everything back together. For the R2 unit, I would try splitting it down the middle front to back. You can do this in Simplify3D by duplicating your model, then flipping one copy upside down and dropping them both partly under the bed by half their z-height.
Wow I never even though about doing it this way. I always bust out meshmixer or something and do it that way... genius

Brilliant!!!!

Dale Reed
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Joined: Thu Apr 10, 2014 1:39 am
Location: Cleveland Heights, Ohio USA

Re: normal for surface with supports?

Post by Dale Reed » Mon Jun 15, 2015 4:14 am

98LT1 wrote:Brilliant!!!!
Hmmmmm.... Spoken like a person who has seen the TechED TV video regarding the invention of duct tape. Or the invention of the twist-off beer bottle cap. Or .....

Unfortunately, I am almost absolutely certain that I am the only person here who has seen "TechED TV". Most of the people who went to Rockwell Automation's RSTechED (tm) events had social lives and didn't flip around the hotel room TV to see the in-room promotional feed. For a glimpse of the fun, google "Retroencabulator" or watch it on YouTube: https://www.youtube.com/watch?v=RXJKdh1KZ0w

Dale

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PcS
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Location: Michigan

Re: normal for surface with supports?

Post by PcS » Mon Jun 15, 2015 11:58 am

My take on this is you could have oriented the two models in question differently and gotten a lot better results. R2D2 print vertical on his feet. Small support contact area and on bottom so you won't see it as much. Looks like the other could be laid on its side. :D

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