Why can't S3D slice it? Cura can.

Have questions or comments about Simplify3D, Slic3r, Cura, Reptier, etc? Or wondering about which CAD software to use...discuss it here...
swbluto
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Why can't S3D slice it? Cura can.

Post by swbluto » Tue Aug 04, 2015 2:39 am

Why can't S3D slice this (http://www.thingiverse.com/thing:226858/#files)? Is there parameters I can change to make it slice it correctly like Cura can? If it can't, why can Cura slice it correctly but S3D can't? I noticed that Cura takes its time whereas S3D doesn't but at least it gets all of it correct, so I'm guessing that Cura has better quality model handling code. (Wait, can I export it using Cura and then import it into S3D in a way that it /will/ slice correctly?)

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PcS
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Re: Why can't S3D slice it? Cura can.

Post by PcS » Tue Aug 04, 2015 3:09 am

It sliced fine for me.

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Jules
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Re: Why can't S3D slice it? Cura can.

Post by Jules » Tue Aug 04, 2015 4:05 am

The plain mickey file (not cut_1 or cut_2, which are fine) has non-manifold edges. (It looks really weirdly pixelated too - never seen that before. :shock: )
You can repair those edges and S3D will probably slice it just fine. (Netfabb?)

Not familiar with Cura, but can't you just slice it in Cura, since you have it, and export the g-code to use on your SD card? Best of all worlds?

swbluto
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Re: Why can't S3D slice it? Cura can.

Post by swbluto » Tue Aug 04, 2015 5:04 am

Non-manifold edges is the culprit, I see. I wouldn't want to slice in Cura since S3D slices much nicer, however, if Cura or whatever program can 'repair' the non-manifold and export the object, and then S3D could slice it, that would be nice. However, it doesn't seem like Cura 'repairs' the edges until it slices it?

Can one import the Cura g-code into S3D and recreate the model from the G-code so that S3D can slice it? I was able to do a "G-code preview" in S3D, but it's not immediately obvious I can recreate a model from the g-code.

S3D just produces much better finish and polish to the parts than Cura.

jsc
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Re: Why can't S3D slice it? Cura can.

Post by jsc » Tue Aug 04, 2015 5:13 am

Feed it through the netfabb cloud service: https://modelrepair.azurewebsites.net/

swbluto
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Re: Why can't S3D slice it? Cura can.

Post by swbluto » Tue Aug 04, 2015 5:17 am

So apparently S3D can detect the non-manifold edges and attempt to repair them during gcode creation, but it seems that it's not able to do it nearly as flawlessly as Cura can. Anyway, yes, I'm looking at the 'Full version', not cut1 and cut2.

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Jules
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Re: Why can't S3D slice it? Cura can.

Post by Jules » Tue Aug 04, 2015 5:18 am

If you put the sliced G-code on your SD card, you can then use S3D to order the printer to print it (as sliced in Cura) from within the SD3 control panel. (You have to follow the naming conventions for SD card printing.)

Or you can use the other free one to send the commands, I think it's called Prontoface, or some such thing. Never used it, just read about it when i joined.

swbluto
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Re: Why can't S3D slice it? Cura can.

Post by swbluto » Tue Aug 04, 2015 5:21 am

Jules wrote:If you put the sliced G-code on your SD card, you can then use S3D to order the printer to print it (as sliced in Cura) from within the SD3 control panel. (You have to follow the naming conventions for SD card printing.)

Or you can use the other free one to send the commands, I think it's called Prontoface, or some such thing. Never used it, just read about it when i joined.
That's cool. But, I'm looking for S3D gcode (Sliced by S3D), not Cura gcode (Sliced by Cura). S3D gcode produces much better results.

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Jules
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Re: Why can't S3D slice it? Cura can.

Post by Jules » Tue Aug 04, 2015 5:32 am

Gonna have to fix the model first then....Jin posted the link for the netfabb cloud service that everyone uses. :D

Bratag
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Re: Why can't S3D slice it? Cura can.

Post by Bratag » Tue Aug 04, 2015 7:16 am

swbluto wrote:So apparently S3D can detect the non-manifold edges and attempt to repair them during gcode creation, but it seems that it's not able to do it nearly as flawlessly as Cura can. Anyway, yes, I'm looking at the 'Full version', not cut1 and cut2.
Ok I take issue with this. My belief is that the sliver should actually do minimal or no repair on models. If a model is crap, its crap and should be fixed rather than expecting the slicer to figure out what the modeler actually wanted.

For me its a feature of S3D that it tries to produce an exact copy of the model in the slice, not some interpreted version.

Anyway that might just be me.

PS: I am not saying cura isn't a decent slicer. I used it myself for quite some time.

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